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List of Changes. Re-imagining of a Classic
Same core game as the original on GameBoy for the most part, but with updated visuals/sound and a lot of quality of life changes.
An explore type Zelda game like 'Link between Worlds' where you interact with NPCs and discover the world on your own instead of the game telling you where to go each time.
Enough with the intro; onto the list of changes:
1. Presentation:
Graphical overhaul
Visuals are no longer blocky. HD, 3D graphics with a fully modeled world rather than a sprite based one.
The whole over-world looks like a diorama
Now has depth of field. Camera now follows link instead of being focused on central screen
Link and other characters look like nendoroid figures
Music is fully orchestrated, has some vocals
2. No screen transitions
Over-world no longer has screen transitions as areas are loaded in their entirety.
World feels more fluid
Island is one large connected world now
There is some frame rate drops when you enter houses which is a bit odd
3. No Constant Weapon Switching
No need to pause game and swap out abilities, weapons constantly
The Sword, Shield, Power Bracelet, and Pegasus Boots are always equipped and have their own dedicated buttons.
Here are button specific button mapping:
Sword B button
Shield R button
Pagusus boots L button
Power bracelet A button
X and Y button for switching inventory
4. Warp Point Selection
Able to choose warp points you want to go instead of keep falling into one until you warp into the place you want.
More warp points added
5. Memories mode.
Journal in-game conversations
Able to see who you spoke to and what they said
Shows location of already obtained Pieces of Heart and Secret Seashells.
6. Heart Pieces
14 (original) to 20 max hearts
More heart pieces to find. Most new heart pieces are obtained through mini-games
Hearts can now represent quarter hearts taking minimum damage of 1/4 of a heart. The original and the DX version can only represents halves as the smallest unit.
If you find this too easy, there's hero mode in the game which i'll go into later
7. Empty Bottles
Game now have empty bottles to fairies in
8. No puzzle reset.
Once you complete a puzzle in a chamber, enter new door and go back; the game will save your progress
No need to redo things again and again
9. Boss battles
bosses have new attack animations
some more aggressive (probably due to increased heart pieces), easier to spot telegraph attacks
10. Camera Shop Replacement
No longer have the camera shop like in the DX version of the game
There is a new Dungeon creator in Tal Tal Heights called the Chamber Dungeon or t Dampé's Shack
Create own dungeon each tile (chamber) are carbon copies of levels that are ready in the game. You just re-arrange them
You just fill empty slots with pre designed chambers
if you beat game you already saw all the chambers, just re-arranged differntly
After you're done making your dungeon, you have to play through and beat it yourself.
You then get a completion time to challenge friend's with
No online sharing or code enter option. Must save data on an amiibo which is a bit disappointing especially for those who don't own a Zelda series amiibo
11. Amiibo functionality
As mentioned before, able to save dungeons you've re-arranged...i mean created into an amiibo
If you have a Link's Awakining Amiibo you're able to use a 'Plus Effect'
It adds shadow link who chases you dungeon to dungeon until you defeat him. Gives the game more of a challenge and also gives you a heart piece as a prize
Compatible Amiibos are:
Breath of wild series amiibo
Zelda Smash Bros series amiibo
Anniversary Link series amiibo
Able to tap up to 5 different amiibo from Legend of Zelda series to unlock one of these random chambers:
Great fairy chamber
ball and chain tropper chamber
mobilin chief chamber
cracked floor chamber
armos knight chamber
Options when you tab an Amiibo are:
get special chamber
save and receive dungeon
receive dungeon
A bit disappointing. Like the new additions, but locked via amiibo. Must get 5 different amiibo to unlock all 5 chambers and Link's Awakening Amiibo to get max out hearts in the game.
12. Updated mini games
Raft mini game, able to use hookshot to change course. Hookshot can now grapple trees
Crane game better physics, more prizes
Fishing different lures to unlock and more items to fish out. A Middleweight Lure can be obtained when reeling a big Fish in the Fishing Hole.
13. Custom Markers
Markers and Pins can be placed on the Map.
Able to place markers on duneon and world map making navigation more easier and helps as an reminder.
Back in the day, i had to use pen and paper to jot down notes
14. Shield functionality
Shield has more properties
Able to parry and deflect attacks
Shield deflect falling boulders at tal tal hieghts instead of taking damage
15. Save states:
Able to save up to 3 save files and auto save
16. More mobility
Link can swing, shoot and throw at 45 degree angle
Link can slash his sword in eight directions instead of the four directions of the Game Boy's D-Pad.
17. Faster text scrolling
NPC no longer stutter. Gets right to the point
Character's name appears when talked to
18. More detailed environments.
The interior of houses are much more decorated. Some have stands where figures won in mini-games can be placed.
The Town Tool Shop sells six items instead of four.
Red and green apples can fall down when dashing into Trees. These can be collected and eaten
There are also subtle additions like added/reduced trees, bushes, grass, rocks, skulls, enemy placements
19. Enemy changes
Moldorm boss room is now square and there are less holes for Link to fall in.
Mobilns are now pigs instead of dogs
Cukemen no longer shock you when you hit them with a sword.
20. Currency Change
Green and Blue Rupees values are now swapped.
21. Hero mode
No heart drops from enemies or grass
Only way to restore health is to visit fairies cave, get heart piece or get potions
Enemies deal double damage
Overall, very good enhancement to a classic Zelda game. Worth a double dip (if not triple).
September 2019 · Video Games